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New League Discussion

hayvis

Will-Gnome Member
Can you fill me in? Just bullet points or something.



I have no problem doing FA signings for the Otto teams during the offseason. That should help some with glut of good free agents signing for pennies in spring training. I'm sure @Yankee151 or someone would collaborate on that with me so no one can gripe about where guys end up.

I'm also fine with getting rid of IFA. It's not something I've used very much- Dean Bainton is the first guy I've really thrown a bunch of cash at. Almost all of the guys I've signed were busts anyway.

I was just kidding. I think some are bored of my input....
 

Yankee151

Hot Girl Summer
I've voluntarily done it, I think Travis has (maybe jokingly?) offered to swap names with one of the lower budget franchises and build them up, etc. So if the new guys want an established team finances wise we can give them that (either swapping teams or artificially boosting budgets with cash), I understand not everyone is weird like me and wants to build from the ground up so no problem.

The thing is finances in OOTP are notoriously difficult to balance and I just worry we go through all this only to end up with one team at 200M in 5 years anyways unless there's massive amounts of revenue sharing (something I'm also tinkering with right now). And if that's the fix, then we can just do that in our current league and call it a day.

Simming 20 years in the future will take a logn time because market sizes will bounce up and down and fuck with our delicate financial balance as it is, so that's another factor to take into account. I am watching that in this tutorial league right now happen as teams slowly creep their way up and I have to go back and re-edit their market sizes and bump up rev sharing again.
 

Karl Hungus

Here to fix the cable
I've voluntarily done it, I think Travis has (maybe jokingly?) offered to swap names with one of the lower budget franchises and build them up, etc. So if the new guys want an established team finances wise we can give them that (either swapping teams or artificially boosting budgets with cash), I understand not everyone is weird like me and wants to build from the ground up so no problem.

The thing is finances in OOTP are notoriously difficult to balance and I just worry we go through all this only to end up with one team at 200M in 5 years anyways unless there's massive amounts of revenue sharing (something I'm also tinkering with right now). And if that's the fix, then we can just do that in our current league and call it a day.

Simming 20 years in the future will take a logn time because market sizes will bounce up and down and fuck with our delicate financial balance as it is, so that's another factor to take into account. I am watching that in this tutorial league right now happen as teams slowly creep their way up and I have to go back and re-edit their market sizes and bump up rev sharing again.


Can we implement a budget floor?
 

OU11

Pleighboi
Utopia Moderator
Simming 20 years in the future will take a logn time because market sizes will bounce up and down and fuck with our delicate financial balance as it is, so that's another factor to take into account. I am watching that in this tutorial league right now happen as teams slowly creep their way up and I have to go back and re-edit their market sizes and bump up rev sharing again.

You have to do that yearly for the advance to work properly
 

hayvis

Will-Gnome Member
I for one would like to see new owners come in like sons of Arabian princes and steer some franchises like a badly run Man City.
 

Soonerfan09

Well-Known Member
Buy me OOTP 20 and I'll move to it.

I posted this question when the game was on sale and no one told me to buy.
quit idgaf
Again - it’s great that veteran owners don’t see an issue starting from the bottom. But please point to the last example of an owner that started at the bottom and stuck around. Maybe wolfman? Tony won a WS his first season so he doesn’t count
I took Moscow over in '58 after they had been the worst team in the league for a few seasons and had a budget of $89M.
 

Yankee151

Hot Girl Summer
The thing is though that our financial setup hasn't changed, you can still do so now, it's just super time consuming to learn which is why making tutorials is super important for new owners. And like I said, we'll give them an extra 20M cash the first couple seasons too, why not. But a new league might be overkill.
 

hayvis

Will-Gnome Member
The thing is though that our financial setup hasn't changed, you can still do so now, it's just super time consuming to learn which is why making tutorials is super important for new owners. And like I said, we'll give them an extra 20M cash the first couple seasons too, why not. But a new league might be overkill.

Can you make the financial tutorial like a power point office presentation with pointy stick and everything.
 

Yankee151

Hot Girl Summer
I'll probably touch on finances but it'll be mainly about taking the worst team in the league and building them into a contender. I'm probably going to intentionally cripple their finances for a few seasons to replicate far worse than OTTO has done to our league.
 

Karl Hungus

Here to fix the cable
How do these changes sound?

Budget floor
Otto 2.0 where we make them active in free agency
No IFA


I think this would keep the Otto teams from falling too far and becoming total dumpster fires. They might even finish ahead of some of our more inept owners!
 

Yankee151

Hot Girl Summer
How do these changes sound?

Budget floor
Otto 2.0 where we make them active in free agency
No IFA


I think this would keep the Otto teams from falling too far and becoming total dumpster fires. They might even finish ahead of some of our more inept owners!
I still like Hard Cap on IFA over removing it, but the other two are fine
 

NML

Well-Known Member
Hey, you tried to enlist this quitter. I should be thanked for having enough self awareness to know that I would just @Reel ly quit again.

I just think if ur best example of a owner staying around is a guy who was here for seven seasons, ur kinda making my point
 

Schauwn

Well-Known Member
Almost all of ur new owners are just old quitters.... you have like 2 legit new people interested?

Old multi-time quitter here...

FWIW, my issues for leaving both times had nothing to do with league setup or lack of knowledge. The first time I joined back in the UBL, it took me a while to understand how the game and the league worked, but I had guys that helped me out @OU11 and @Orlando. Between the two of them I was able to get my feet under me without feeling like I was digging too big of a hole. So I think tutorials are huge for new guys that we get in the league, if nothing else to give a baseline for the league and it’s idiosyncraties.

The thing thats caused me to quit last time, is the time commitment and the lack of owners. I think when I quit last time there was a large number of people not exporting. That along with not always having 5 minutes a day made me want to quit because I felt guilty for not exporting. It felt more honorable to quit rather than not export until I felt like joining back up. Plus there was a wait list iirc, and I wanted to let someone in that wanted to play rather than holding up a team and not exporting.

This is how I remember it at least, and an O can correct me if I’m wrong.
 

Mr. Radpants

Trog Five Standing By
How do these changes sound?

Budget floor
Otto 2.0 where we make them active in free agency
No IFA


I think this would keep the Otto teams from falling too far and becoming total dumpster fires. They might even finish ahead of some of our more inept owners!

Budget floor or payroll floor?
 

Yankee151

Hot Girl Summer


So, conveniently, these are the highest and lowest budget teams from last year's revenues. Our financial settings have National and Local media fairly even, and though this can be tweaked a touch I don't think it's a huge deal (9M in media deals is nothing comparing the two team's histories). Merchandising can be tweaked by a few million as well. Our Rev Sharing is currently at 25%, I'm experimenting with something like 33% up to 40%, this would drop Doh's budget down to around $193 which is good, Lisbon would climb back over 100M. But as you can see, Attendance matters A TON. Here's the problem: Lisbon's ticket prices are $31 dollars right now, so they have 6k people coming to home games. That explains the vast majority of why their budget is so low.

I think the rules are mostly fine, it's just lack of knowledge or lack of owner there to fix it that causes these shitty budgets. Lisbon has a discrepancy of nearly 70 MILLION because they were selling 30 dollar season tickets as the worst team in the league.
 

Travis7401

Douglass Tagg
Community Liaison
My thoughts on trying to make budgets more equitable:

1. Is there a way to just set a new budget when an owner takes over a team? If a new owner wants to compete could we not just offer them a starting budget of $150M and some extra compensatory draft picks to help their transition? I honestly don't know if you can edit/change budgets manually?

2. I like the idea of Revenue sharing, but it often doesn't work because teams who already have >$10M in cash surplus and I don't believe they receive the revenue sharing. It still takes from the top teams, but it only redistributes to financially reckless bottom teams. Bottom teams that are fiscally responsible don't receive revenue sharing because they are effectively capped at $10M cash, which they are already carrying. This is something that I pointed out multiple times when I was bringing the riggers up from $95M budget. I don't know enough about the game to offer a solution to this that is easy for the O's to implement. The easy solution of letting teams carry more cash helps the HAVES more doe. They also could have fixed the way revenue sharing was handled since I was bitching about it being added as cash (OOTP16)

3. If we want budgets to be closer between top/bottom, there is a $13 M gap between top and bottom in Media Revenue and a $6.5M gap in merchandising. I personally prefer these longer term budget considerations, because they reward regular winning and punish tanking, but I suppose they could be tightened to make things more communist?

3. A lot of new owners just don't understand the budget system, and I think this is a bigger problem than the system itself. They probably have a lot of their budget locked away in draft/scouting/development without understanding that they can change it. A lot just have sub-optimal ticket pricing as well, which is the largest dial on the budget computer. This is the most necessary tutorial, IMO.

4. The best way to limit the MEGA rich teams, IMO is to cap ticket prices ticket prices are the big difference between a team with a budget of $150M and $200M. If we set a ticket price max of like $35 then the max gate revenue and season ticket sales numbers would be capped and even Las Vegas would be at like $170M with that ticket price. I assume Doh's ticket price is in the high $40s?

Edit: lol, what Yankee said.
 

Yankee151

Hot Girl Summer
My thoughts on trying to make budgets more equitable:

1. Is there a way to just set a new budget when an owner takes over a team? If a new owner wants to compete could we not just offer them a starting budget of $150M and some extra compensatory draft picks to help their transition? I honestly don't know if you can edit/change budgets manually?

2. I like the idea of Revenue sharing, but it often doesn't work because teams who already have >$10M in cash surplus and I don't believe they receive the revenue sharing. It still takes from the top teams, but it only redistributes to financially reckless bottom teams. Bottom teams that are fiscally responsible don't receive revenue sharing because they are effectively capped at $10M cash, which they are already carrying. This is something that I pointed out multiple times when I was bringing the riggers up from $95M budget. I don't know enough about the game to offer a solution to this that is easy for the O's to implement. The easy solution of letting teams carry more cash helps the HAVES more doe. They also could have fixed the way revenue sharing was handled since I was bitching about it being added as cash (OOTP16)

3. If we want budgets to be closer between top/bottom, there is a $13 M gap between top and bottom in Media Revenue and a $6.5M gap in merchandising. I personally prefer these longer term budget considerations, because they reward regular winning and punish tanking, but I suppose they could be tightened to make things more communist?

3. A lot of new owners just don't understand the budget system, and I think this is a bigger problem than the system itself. They probably have a lot of their budget locked away in draft/scouting/development without understanding that they can change it. This is the most necessary tutorial, IMO.

4. The best way to limit the MEGA rich teams, IMO is to cap ticket prices ticket prices are the big difference between a team with a budget of $150M and $200M. If we set a ticket price max of like $35 then the max gate revenue and season ticket sales numbers would be capped.

1. Yes absolutely we can set budgets manually

2. I believe the budget does take into account Rev Sharing, even though the owner takes cash he sets the budget based on what revenue was and that's calculated after Rev Sharing. Lisbons' accounting sheet shows this (81.7M in revenue last year but 98M budget after 15.7 in rev sharing)

3. Slightly, yes

4. Yes, tickets are the problem, see my above post. Though I think it's more boosting the bottom than taking from the top. Maybe we bump the Attendance Baseline across the board, which won't help the big teams like Doh who sell out their (45k capacity for everyone) stadium every game anyways
 

Yankee151

Hot Girl Summer
With making those tweaks (on the old sim) I was able to get the top projected budget to 190M and the bottom to 100M. -2M Merchandising, -3M Local Media, +5M National Media, +2000 Attendance Baseline. The rest is up to the teams themselves to set ticket prices correctly.
 

OU11

Pleighboi
Utopia Moderator
Did anyone ever normalize stadium capacities? I always thought we should but it would hurt dam so I never said we should
 

Yankee151

Hot Girl Summer


With these settings Lisbon's projected budget next year is 112M (no change to season tickets since I haven't simmed a day), this is the extreme that I'd go because that attendance baseline is a tad high (Las Vegas would go up by 8M with the drop from 25% to 20% rev sharing)
 

Travis7401

Douglass Tagg
Community Liaison
Also, like @Yankee151 mentioned, a new player can straight up have the riggers. They are an established franchise and have a good young group of players with some nice prospects going forward. The only potential limiting factor is I currently have a pretty high payroll and they won't have much financial maneuverability for the next year because I took a CUM DUMP from @hayvis so they won't have any money for FA. By 2082 the payroll drops to $83M so they can start making their own mark on the team at that point.

The only rule I have if you take the riggers:
Either you have to agree that you won't move/rename them, or I get to take the riggers name/minor league names with me.

I'd just take over the worst team because I'm pumped for a rebuild.
 

Travis7401

Douglass Tagg
Community Liaison


With these settings Lisbon's projected budget next year is 112M (no change to season tickets since I haven't simmed a day), this is the extreme that I'd go because that attendance baseline is a tad high (Las Vegas would go up by 8M with the drop from 25% to 20% rev sharing)


Try increasing attendance baseline AND capping ticket prices at $40. I bet that'd bring both within 60% or so instead of the >100% difference we have now.
 

OU11

Pleighboi
Utopia Moderator
Also, like @Yankee151 mentioned, a new player can straight up have the riggers. They are an established franchise and have a good young group of players with some nice prospects going forward. The only potential limiting factor is I currently have a pretty high payroll and they won't have much financial maneuverability for the next year because I took a CUM DUMP from @hayvis so they won't have any money for FA. By 2082 the payroll drops to $83M so they can start making their own mark on the team at that point.

The only rule I have if you take the riggers:
Either you have to agree that you won't move/rename them, or I get to take the riggers name/minor league names with me.

If you move I’m moving one state below where you move to for the rivalry
 

Travis7401

Douglass Tagg
Community Liaison
Also, instead of manually signing FA for the OTTO teams, can you just turn OTTO FA capabilities back on once spring training hits?
 

Schauwn

Well-Known Member
In short, it was about time for me

Having more active owners would have made me more interested in making the time to draft, set lineups, set rotations, watch my minors, etc., less active owners makes me less interested in making the time for all that.

So whatever get's more people active...that's what I'm here for.
 

NML

Well-Known Member
I do enjoy seeing the owners who are against a big change and already discussing the proper way to implement OTTO
 

ZackMills

Have mercy
The only rule I have if you take the riggers:
Either you have to agree that you won't move/rename them, or I get to take the riggers name/minor league names with me.

I'd just take over the worst team because I'm pumped for a rebuild.

From experience I'd also add a @Wooly rule that a new owner won't edit the rosters unless he plans on actually winning a SHIP or two.
 

Mr. Radpants

Trog Five Standing By
To get active owners, I think we just need to relentlessly recruit owners literally anywhere but on Nutopia. I would have thrown up a recruitment thread on the OOTP Forums today, but I think we're better off settling on a version before we do so.

If we're sticking with OOTP19, that's okay I guess, but I think we'd be better off moving to OOTP20 if we're going to recruit.
 

Yankee151

Hot Girl Summer
Try increasing attendance baseline AND capping ticket prices at $40. I bet that'd bring both within 60% or so instead of the >100% difference we have now.
That does help, though hard to tell without a full sim since season tix are already locked in. I don't want to increase attendance baseline to capacity because it puts less value on the popularity system and whatnot
 

NML

Well-Known Member
Boy, you haven't been active since January, now you got the cookies set to 500 degrees.

Yep! I definitely wouldn’t consider anyone who left to have a worthwhile opinion! For that matter, the new owners don’t either!
 
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