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Intro to NCAA 14

NML

Well-Known Member
#1
Alright so I bought an NCAA game for the first time since 2011, and I’m almost completely lost. I’m pretty sure I had 2012 for PS3, but that’s probably the only new gen version I played. And the only NCAA I’ve played in the past eight years is 06/07 on an emulator, so I’m way behind. I’ve got several questions

1) is there some sort of database for all the plays/formations? I love the idea of creating a custom PB but I feel a little overwhelmed on where to start.

2) are the sliders in the sticky still the generally accepted version? I played one half as WVU vs Marshall and found it... okay. They pretty much moved the ball at will, but that could’ve been me. It was like 70 plays, which is good considering how slow I was.

3) what were the new pre snap features that were added? I’m pretty sure there’s some Oline adjustments you can make, but I didn’t see anything in the game controls. Is there a guide somewhere on hot routes? Also the old buttons for quick audibles from the playcall screen don’t seem to work.

4) for dynasty, is starting as a coordinator any good? I like the idea, and I think it would be a nice slow intro to the game, but I’m assuming you don’t do any recruiting and ur only thing to do is play half the actual game? I saw the tree thing, which seems simple enough. Does the teambuilder still work? I found a recruiting guide so hopefully this mode is mostly similar to older versions

That’s all I can think of for now. If there’s something else major that’s changed and I’m missing, let me know
 

Bmack

Well-Known Member
Mod Alumni
#4
Alright so I bought an NCAA game for the first time since 2011, and I’m almost completely lost. I’m pretty sure I had 2012 for PS3, but that’s probably the only new gen version I played. And the only NCAA I’ve played in the past eight years is 06/07 on an emulator, so I’m way behind. I’ve got several questions

1) is there some sort of database for all the plays/formations? I love the idea of creating a custom PB but I feel a little overwhelmed on where to start.

2) are the sliders in the sticky still the generally accepted version? I played one half as WVU vs Marshall and found it... okay. They pretty much moved the ball at will, but that could’ve been me. It was like 70 plays, which is good considering how slow I was.

3) what were the new pre snap features that were added? I’m pretty sure there’s some Oline adjustments you can make, but I didn’t see anything in the game controls. Is there a guide somewhere on hot routes? Also the old buttons for quick audibles from the playcall screen don’t seem to work.

4) for dynasty, is starting as a coordinator any good? I like the idea, and I think it would be a nice slow intro to the game, but I’m assuming you don’t do any recruiting and ur only thing to do is play half the actual game? I saw the tree thing, which seems simple enough. Does the teambuilder still work? I found a recruiting guide so hopefully this mode is mostly similar to older versions

That’s all I can think of for now. If there’s something else major that’s changed and I’m missing, let me know
You can still download Astronaut HIgh School from team builder. make sure the author is me. It will be the 1972 team. That is all i'm sharing though. U have to research ur own articles.
 

Soonerfan09

Well-Known Member
#5
Alright so I bought an NCAA game for the first time since 2011, and I’m almost completely lost. I’m pretty sure I had 2012 for PS3, but that’s probably the only new gen version I played. And the only NCAA I’ve played in the past eight years is 06/07 on an emulator, so I’m way behind. I’ve got several questions

1) is there some sort of database for all the plays/formations? I love the idea of creating a custom PB but I feel a little overwhelmed on where to start.

2) are the sliders in the sticky still the generally accepted version? I played one half as WVU vs Marshall and found it... okay. They pretty much moved the ball at will, but that could’ve been me. It was like 70 plays, which is good considering how slow I was.

3) what were the new pre snap features that were added? I’m pretty sure there’s some Oline adjustments you can make, but I didn’t see anything in the game controls. Is there a guide somewhere on hot routes? Also the old buttons for quick audibles from the playcall screen don’t seem to work.

4) for dynasty, is starting as a coordinator any good? I like the idea, and I think it would be a nice slow intro to the game, but I’m assuming you don’t do any recruiting and ur only thing to do is play half the actual game? I saw the tree thing, which seems simple enough. Does the teambuilder still work? I found a recruiting guide so hopefully this mode is mostly similar to older versions

That’s all I can think of for now. If there’s something else major that’s changed and I’m missing, let me know
1. I believe there used to be one that the community complied. Try OS.
2. I would also go to OS for sliders and poke around over there.
3. I think there is a matchup stick (shows WR/CB ratings) if you have that skill unlocked as a head coach. Not sure about the oline.
4. If you start as a coordinator, you only play your side of the ball and the other side is super simmed. You can still recruit or put it on auto and let the cpu do it.
 

bruin228

Madden Mobile Addict
NCAA Moderator
#8
Alright so I bought an NCAA game for the first time since 2011, and I’m almost completely lost. I’m pretty sure I had 2012 for PS3, but that’s probably the only new gen version I played. And the only NCAA I’ve played in the past eight years is 06/07 on an emulator, so I’m way behind. I’ve got several questions

1) is there some sort of database for all the plays/formations? I love the idea of creating a custom PB but I feel a little overwhelmed on where to start.

2) are the sliders in the sticky still the generally accepted version? I played one half as WVU vs Marshall and found it... okay. They pretty much moved the ball at will, but that could’ve been me. It was like 70 plays, which is good considering how slow I was.

3) what were the new pre snap features that were added? I’m pretty sure there’s some Oline adjustments you can make, but I didn’t see anything in the game controls. Is there a guide somewhere on hot routes? Also the old buttons for quick audibles from the playcall screen don’t seem to work.

4) for dynasty, is starting as a coordinator any good? I like the idea, and I think it would be a nice slow intro to the game, but I’m assuming you don’t do any recruiting and ur only thing to do is play half the actual game? I saw the tree thing, which seems simple enough. Does the teambuilder still work? I found a recruiting guide so hopefully this mode is mostly similar to older versions

That’s all I can think of for now. If there’s something else major that’s changed and I’m missing, let me know
1. I’ve got a PDF I can send you. It’s not ideal (someone went through and just screenshotted every page from that old NCAA playbooks site so it’s not searchable or anything), but it’s still helpful.

2. No idea, but there are tons of sliders on OS you can play with to see what works.

3. Yeah, there’s slide protection and stuff like that. It’s honestly all muscle memory at this point, so I don’t even know the buttons off the top of my head. Just press R3 pre-snap and you should be able to see all the options until you get used to them.

4. I always start as an OC and enjoy it for the “realism.” This could just be my imagination, but sometimes it seems like the sim defense is worse than as an HC - worse meaning less realistic, because it seems like your defense will either be completely horrendous, forcing you to score every drive, or top tier Michigan State, allowing to blow out opponents you should struggle with. I don’t really have the same issues when simming D as an HC. Don’t start as a DC unless you want to get fired and eat at the 9MM CAFE. I tried this for shits and giggles once and my offense could barely score 10 points a game. You can still download Teambuilder teams, but you can’t save any new ones. It’s been like that for a year or something, but don’t worry, everyone is convinced EA will get right on fixing a feature from a six year old game. So yes and no, Teambuilder still works.
 

Travis7401

Douglass Tagg
Community Liaison
#9
I have been considering starting a SIM of 2014, but I'll pretend it is 2080 and the sport of Gridiron has been banned for 50 years. On this anniversary, Mr. Manager decides to play a digital version of the game and finds that NCAA14 is still the definitive gridiron experience, Far surpassing Madden 81.

I played NCAA14 a bit last year, and I think you can do pretty well with sliders, but you're going to have to introduce additional house rule gimmicks to make the game fun/interesting. The AI is still very exploitable and you have to just stop urself from doing that if you play the CPU or you won't have fun. If you find urself calling the same play every 3rd and 10, and it works really often, then just remove it from your playbook. I also like adding RPG elements to the house rule gimmicks. As you become more experienced you can allow yourself to exert more influence on the game (and therefore win more)

Some gimmicks I have either tried or considered.
1. Riding our stationary bike during the game at difficulty level tied to the matchup. When CSU played Bama I about died and lost the game, lol. This was kinda fun, but not really suited to running through a dynasty in a timely manner because I hate riding the stationary bike.

2. I think playing one side of the ball is a good idea, but have generally seen it recommended to just be HC if you want to play defense. This seems to be confirmed by bruin above. Plus, signing up as HC would let you switch off roles from game to game. Either way, playing only one side adds some uncertainty and lack of control that is more realistic.

3. Play both sides but limit your number of series and super sim the rest. I like this idea even better, because you can set the games long enough to get realistic play numbers, but it takes a lot less time. You also have less impact on the game, which puts more stress on each drive you do control. You could make this into a house rule RPG thing where the number of drives you can play changes as you improve. You could dice roll for it, etc.

4. QB play is always going to be the part that is most unrealistic. We're just too good at making decisions for our QBs (as you get better at the game) and they'll all end up putting up Tom Brady numbers even if you dick with the sliders (which you should). I think you could take the QB AWR rating and add an RPG element to limit the amount of reads you get to contribute. For a bad QB you might even make a decision to lock onto a receiver pre snap. For normal QBs you should house rule a vision cone to limit yourself to one read (ie read one side of the passing concept only), then you have to scramble out of the pocket and throw it away (no abusing the AI with scrambling throws). If you have an amazing QB you can have full user control. You can add an additional pre-snap RPG element by tying some of the decisions to a D6 dice roll.

5. This is important in the read option game as well, if you're making every read correctly then you'll shred the CPU. I've messed around with rolling a D6 before the play and letting the outcome pick give/keep/my decision. If you have a good QB you could make it so that the middle 4 numbers are all your decision and only 1/6 are predetermined. If you have a bad QB you could make it so 1-3 are give, 4 is my decision, and 5-6 are mandatory keep.

6. I've also considered just full coarch mode, but I'd need different sliders.
 

Yankee151

TWINK Stadium
#10
I want to do a CROOTIN challenge where I can only CROOT from a pool of like 5 states, none of them California, Florida, or Texas.

Sent from my SM-G960U using Tapatalk
 

kella

Smug know-it-all
Staff member
Administrator
Operations
#14
I used to limit my PES Master League signings to all white guys from Europe to avoid just stacking the team with fast African guys (this is back before soccer games nerfed speed when MARTINS was the defacto best player because he was the fastest). I still won the super league I set up as Derby with like 118 points.
 

NML

Well-Known Member
#16
It was fine - the playbooks were really cool, I felt like I could do a ton of cool things offensively. But I put the difficulty at heisman, put run blocking at 0, adjusted sliders as much as I could, but was still able to run the option all over anyone regardless of my talent level (somebody had mentioned that might be the case). The recruiting is kinda broken - I was able to pull in the 55th best class with old dominion on my first try with the new system. It was also brutal going back to disc gaming, the 360 is so loud while I played and it had a small scratch and like four times it would crash mid-game.

So I could probably put a ton of house rules in place to make it work, but I can do that with the PS2 versions. It was also $70 for a six year old, used game, plus the $60 for the system and it’s just not worth it (especially with FIFA and 2K coming out so soon). If I watched more CFB and cared about recent rosters, that would also be a sell, but I don’t.

It worked while I was stuck inside for the past five days with the hurricane, but that’s about it. 50/80, would not play again
 

hayvis

Will-Gnome Member
#18
It was fine - the playbooks were really cool, I felt like I could do a ton of cool things offensively. But I put the difficulty at heisman, put run blocking at 0, adjusted sliders as much as I could, but was still able to run the option all over anyone regardless of my talent level (somebody had mentioned that might be the case). The recruiting is kinda broken - I was able to pull in the 55th best class with old dominion on my first try with the new system. It was also brutal going back to disc gaming, the 360 is so loud while I played and it had a small scratch and like four times it would crash mid-game.

So I could probably put a ton of house rules in place to make it work, but I can do that with the PS2 versions. It was also $70 for a six year old, used game, plus the $60 for the system and it’s just not worth it (especially with FIFA and 2K coming out so soon). If I watched more CFB and cared about recent rosters, that would also be a sell, but I don’t.

It worked while I was stuck inside for the past five days with the hurricane, but that’s about it. 50/80, would not play again
If you have a PS3, I'm pretty sure that version had the option to install on the hard drive, which at least stop it crashing and being noisy.I couldn't stand the 360 for the exact reasons you mentioned.