That driven ground pass is something I've wanted for years but have been unable to articulate. How to send a HARD pass to a teammate who is far away but not the farthest away. If you overcooked the normal pass button it sent it to the next player over and if you passed with the "right" power it was a slow roller that was easy to intercept. EA solved that and it is wonderful. Driven cross has been my go to method for years in that scenario, but this is a lot more precise and plays to the feet of your player. I think this will be absolutely perfect for target man style offenses.
I really like the feel of the game a lot better in general too. Everything is slowed down a bit without feeling muddy and shielding the ball seems to be recognized quicker by the game, which was necessary. It also feels like there is a lot less defensive magnetism (ie you won't get sucked into a good tackle or block just because you are within 10 yards of your opponent). I think that makes the possession game slightly more viable than it was last season. Crossing/heading feels better.
The AI is also much better offensively on the low difficulty levels. That's a nice change as I've always felt the AI defense was at least competent on Pro but they couldn't do anything offensively other than bumble into a goal. The AI was switching the field, playing nice through balls, holding up play, and back passing to keep possession when pressed.
Day 1 buy for me, infinitely better gameplay than Madden.