Thank you for taking the time to make a detailed response. I do not believe we are that far away from each other.
Our biggest concerns are:
1. 80 speed QB limit
2. Coach XP/Recruiting
With respect to playing CPU games, banning plays/routes we have our preferences, but we can compromise on those points. The biggest issue we have is with recruiting, which we are quite far apart on.
With all due respect you have banned many aspects of the game, certainly many more than we have banned (and all of these components have their respective counter punches to beat as well):
1. Dropping more than 8 players
2. Run commit
3. Burning the clock
4. Calling pass plays with intention of running (This is too subjective of a rule)
5. Fake punts and field goals
6. Hurry-up after completions
7. Passing up-field on screen passes (this is not ineligible receiver downfield, because the linemen do not cross the line of scrimmage until the ball is thrown, which is perfectly legal)
8. Defensive linemen dropping into coverage.
9. Limited Scholarship numbers
10. Limiting position changes (If you put a safety at defensive line, he is probably going to suck at pass rushing and run defense because he is small and has bad rushing skills, just like he would in real life,) - a lot of the rules you have created follow similar logic.
I would argue all of the rules above are unnecessary, or can easily be beat in the game. Honestly I would welcome anyone I was playing to do any of the things you have mentioned in the game because it would be very easy to beat.
That being said, we don't take too much issue with any of the bans above, however, they are mostly redundant because no one will have success doing most of the things listed above.
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If you want a defensive game, it is crucially important you change your recruiting rules, Defensive Coordinator XP, and allowing players to stay. I don't take issue with the idea behind all of these rules, however, in practice these rules are absolutely destroying the gameplay in your dynasty. It is these rules that are causing your games to be shootouts.
Offense
The ability of the offense is mostly dependent on the user controlling the team. It is much more dependent on the skill of the user as opposed to the skill of the offensive roster. That being said an increase in the skill of the roster will have a relatively small impact on the ability of the offense to score.
Defense
The ability of the defense to stop the offense is more dependent upon the skill of the roster than it is on the skill of the user. Due to this relationship an increase in the skill of the roster, will create a relatively high increase in the ability of the user to get stops while playing defense.
According to the relationships explained above, an across the board increase in the skill of the roster will benefit the strength of the defense much more than it will benefit the strength of the offense. The logic behind allowing juniors and seniors to stay, in terms of making the game more defensive, is the same as explained above.
Defensive Coordinator XP: This effectively gives an extra year of ratings boost to the defense. It is quite simply another form of editing the sliders. The sliders do effectively the same thing, it is just not as transparent. You said, "but it can be done due to the fact that we turn PBLK down so you have to make your decisions fairly fast" We likewise have turned PBLK down, but it is still not even close to enough. By allowing Defensive coordinator upgrades, you can effectively turn pass block down even more, among many other attributes.
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Don't take my word for it. See how our game plays. In our league if you have a drive starting inside your own 20, you are most likely not scoring a touchdown. It is very difficult. I my last 10 user games, I have scored more than 30 points only one time, and I have only lost two games. In that stretch I won 1 user game without even scoring an offensive touchdown. I have scrimmaged five top 100 players in the world in our dynasty on the house rules, and not one of them has scored more than 21 points on our rules.
I would love to play you in a scrimmage in a duplicate dynasty file with 2 of the user controlled rosters. Don't take my word for it, I really want you to see how our game plays. I think you will be pleasantly surprised.
Gamertag: MARN0LD0